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Try to keep moving so you don't get hit when he falls. Watch the ground while Lil Hunt flies off screen. Shovels can reflect all of his bullets back at him, and he's literally powerless against jackhammers. If you get a shot on him with a high damage weapon, he'll die almost instantly. Little Hunter only has barely more health than Big Bandit. Outside intereference is horrible for the Hunter fight. Try and get a slightly out of the way, enclosed but with cover, area and clear the enemies out of it. You usually want these things ready to kill Little Hunter before he kills you: Either you kill him fast, or you die even faster. He's a boss largely based more on setup and being generally ready for his presence than actually fighting him. He has less HP than common enemies two levels ahead, he's kind of a shit boss. The alternative method is to be a luck-of-the-draw cumslut and hope to get a weapon that blows him out in one or two shots. He explodes on death, before the actual explosion. You can use that window of opportunity to take him out, or swat down the IDPD that spawn. When he calls in IDPD, he's completely defenseless. Use that to your advantage, whichever you feel is more manageable for you. He'll only shoot his Bouncers when at close range, and the Eraser when at long.
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With a safe space to battle him, the fight becomes trivial. That's sometimes easier said than done, but it's doable with the level generation more often than not. The proper way is to remove the element of chaos that the battle relies so heavily on by clearing out as many enemies as possible to create a safe area to battle him. There are two ways to do this battle, both of them equally valid. People talk about bad spawns with the guy, but the only time such a thing is possible is if you spawn on a completely frozen floor with no extra feet. Also a melee weapon turns his fight into a joke since he has zero attacks that can hit past a melee arc. He tends to die quickly if you overwhelm him, if you want to go for raw damage. He cannot shoot immediately after he lands and while he's calling in IDPD, use that as an opportunity to lay on some damage. For Lil Hunter specifically, just don't give him line of sight and continue clearing space for yourself until you have a closed off arena to fight him in that has cover (or until everything's dead, that works too). Find a space that you can securely clear out and clear it out fast, from there you have a lull in action to move onto the next group of enemies that pick a fight with you. Strategy wise, just learn to recognize potential safety bubbles. Mostly comes down to preference, but things such as Bloodlust, Trigger Fingers, and Strong Spirit tend to be unanimously more useful overall. Mutations are dependent on how you're doing and what sort of build you're going for. A fast-firing suppression weapon works well with a slow-firing damage monster, at least until you get good enough to make any weapon combo work in your favor. Weapons work best when they compliment one another. What's even more insulting is that the game does the elite roll when the portal is first created so that the correct siren plays and the animation takes the right amount of time. I can only fathom that this is because the Grunt-restriction only checks whether Lil Hunter is grounded when the animation is ended and not whether Lil Hunter is alive.or just determine the IDPD portal contents when they are first created like any competent programmer would do. However, there seems to be another quirk that lets him spawn in Inspectors and Shielders while he's still alive. IDPD portals don't determine their contents until the animation is ended, so it's very possible for Lil Hunter to die during that animation and the IDPD roll isn't made until Lil Hunter is technically already dead.
#Inspector nuclear throne sprite sheet code
The caveat is that his code is trite and doesn't even work. Yours is still fine if you just fix up the points I mentioned.No, JW specifically put in code that restricts Lil Hunter to spawn only Grunts in his Loop 0 fight.
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Nothing to follow too strictly but just a general idea of the type of sheeting preferred. Here's a couple of random examples of "good" sheets (basically ones from people who have auto-approval/are staff): There's an extra line in the top right of the sheet, not sure what's going on there.Not a big issue but saving space is preferable where possible. I'd suggest making the text a bit smaller to reduce redundant space.It looks fine for the most part, except for in the first animation. Frames in an animation should be evenly spaced, i.e.These look pretty good, only a couple of things I'd like to point out:
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